Platforms to show: All Mac Windows Linux Cross-Platform
Back to GKPlayerMBS class.
GKPlayerMBS.Available as boolean
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
Should always be true on Mac OS X 10.8 and newer.
GKPlayerMBS.GKPlayerDidChangeNotificationName as string
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
Used internally for GameKitMBS.playerChanged event.
GKPlayerMBS.loadPlayersForIdentifiers(identifiers() as string, tag as Variant = nil)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
identifiers: An array of strings, each a unique identifier for a Game Center player.
When this method is called, it creates a new background task to handle the request. The method then returns control to your game. Later, when the task is complete, Game Kit calls GameKitMBS.loadPlayersForIdentifiersCompleted event.
The items on this page are in the following plugins: MBS MacFrameworks Plugin.