Platforms to show: All Mac Windows Linux Cross-Platform

Back to SCNPhysicsBallSocketJointMBS class.

SCNPhysicsBallSocketJointMBS.anchorA as SCNVector3MBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The point at which the joint connects, relative to the node containing the first body.

(Read and Write property)

SCNPhysicsBallSocketJointMBS.anchorB as SCNVector3MBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The point at which the joint connects, relative to the node containing the second body.

(Read and Write property)

SCNPhysicsBallSocketJointMBS.bodyA as SCNPhysicsBodyMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The first physics body connected by the joint.

(Read only property)

SCNPhysicsBallSocketJointMBS.bodyB as SCNPhysicsBodyMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The second physics body connected by the joint.

This property’s value is nil if the joint was created using the Constructor without bodyB parameter.
(Read only property)

The items on this page are in the following plugins: MBS Mac64bit Plugin.


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