Platforms to show: All Mac Windows Linux Cross-Platform
Back to SCNPhysicsBallSocketJointMBS class.
SCNPhysicsBallSocketJointMBS.anchorA as SCNVector3MBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
(Read and Write property)
SCNPhysicsBallSocketJointMBS.anchorB as SCNVector3MBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
(Read and Write property)
SCNPhysicsBallSocketJointMBS.bodyA as SCNPhysicsBodyMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
(Read only property)
SCNPhysicsBallSocketJointMBS.bodyB as SCNPhysicsBodyMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
This property’s value is nil if the joint was created using the Constructor without bodyB parameter.
(Read only property)
The items on this page are in the following plugins: MBS Mac64bit Plugin.