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Back to SCNPhysicsConeTwistJointMBS class.

SCNPhysicsConeTwistJointMBS.jointWithBody(body as SCNPhysicsBodyMBS, frame as SCNMatrix4MBS) as SCNPhysicsConeTwistJointMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Initializes and returns a physics cone-twist joint.

The joint attaches "body" to the 3d location specified by "frame" and relative to the node that owns the body.

See also:

SCNPhysicsConeTwistJointMBS.jointWithBody(bodyA as SCNPhysicsBodyMBS, frameA as SCNMatrix4MBS, bodyB as SCNPhysicsBodyMBS, frameB as SCNMatrix4MBS) as SCNPhysicsConeTwistJointMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Initializes and returns a physics cone-twist joint.

The joint attaches bodyA and bodyB on frameA and frameB respectively.

See also:

The items on this page are in the following plugins: MBS Mac64bit Plugin.


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