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Back to SCNPhysicsConeTwistJointMBS class.
SCNPhysicsConeTwistJointMBS.jointWithBody(body as SCNPhysicsBodyMBS, frame as SCNMatrix4MBS) as SCNPhysicsConeTwistJointMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
The joint attaches "body" to the 3d location specified by "frame" and relative to the node that owns the body.
See also:
SCNPhysicsConeTwistJointMBS.jointWithBody(bodyA as SCNPhysicsBodyMBS, frameA as SCNMatrix4MBS, bodyB as SCNPhysicsBodyMBS, frameB as SCNMatrix4MBS) as SCNPhysicsConeTwistJointMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
The joint attaches bodyA and bodyB on frameA and frameB respectively.
See also:
The items on this page are in the following plugins: MBS Mac64bit Plugin.