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Back to SCNPhysicsVehicleMBS class.

SCNPhysicsVehicleMBS.vehicleWithChassisBody(chassisBody as SCNPhysicsBodyMBS, wheels() as SCNPhysicsVehicleWheelMBS) as SCNPhysicsVehicleMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Creates a vehicle behavior.

chassisBody: A physics body to serve as the vehicle’s chassis.
wheels: An array of SCNPhysicsVehicleWheel objects representing the vehicle’s wheels. A vehicle must have at least one wheel.

Returns a new vehicle behavior.

Each object in the wheels array associates a node with the wheel to serve as its visual representation and defines properties for the wheel’s physical characteristics. Each wheel object must reference a unique node, which should be a child of the node containing the physics body used for the vehicle’s chassis. Typically, you load a node hierarchy representing the vehicle and all of its wheels from a scene file and then designate which nodes serve as the body and wheels.

For a behavior to take effect, you must add it to the physics simulation by calling the addBehavior: method on your scene’s SCNPhysicsWorldMBS object.

The items on this page are in the following plugins: MBS Mac64bit Plugin.


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