Platforms to show: All Mac Windows Linux Cross-Platform
Back to SCNAudioPlayerMBS class.
SCNAudioPlayerMBS.audioNode as Variant
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 22.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Value is an AVAudioNodeMBS class.
(Read only property)
SCNAudioPlayerMBS.audioSource as SCNAudioSourceMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 22.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
An SCNAudioSourceMBS object represents a distinct source of audio—for example, a sound file—that can be reused and shared by many player objects. Use a player’s audio source to configure the default values for playback parameters such as volume and reverb. To vary those parameters in real time during playback, use the audioNode property to work with the underlying AVAudioNodeMBS object.
If the player was created with the audioPlayerWithAVAudioNode() method, this property’s value is nil.
(Read only property)
SCNAudioPlayerMBS.Handle as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 22.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
(Read and Write property)
The items on this page are in the following plugins: MBS Mac64bit Plugin.