Platforms to show: All Mac Windows Linux Cross-Platform

Back to SCNAudioPlayerMBS class.

SCNAudioPlayerMBS.audioNode as Variant

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 22.3 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The audio node SceneKit uses for mixing audio from this player.

Value is an AVAudioNodeMBS class.
(Read only property)

SCNAudioPlayerMBS.audioSource as SCNAudioSourceMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 22.3 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The source of audio played by this player.

An SCNAudioSourceMBS object represents a distinct source of audio—for example, a sound file—that can be reused and shared by many player objects. Use a player’s audio source to configure the default values for playback parameters such as volume and reverb. To vary those parameters in real time during playback, use the audioNode property to work with the underlying AVAudioNodeMBS object.
If the player was created with the audioPlayerWithAVAudioNode() method, this property’s value is nil.
(Read only property)

SCNAudioPlayerMBS.Handle as Integer

Type Topic Plugin Version macOS Windows Linux iOS Targets
property SceneKit MBS Mac64bit Plugin 22.3 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The internal object reference.

(Read and Write property)

The items on this page are in the following plugins: MBS Mac64bit Plugin.


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