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Back to SCNLevelOfDetailMBS class.
SCNLevelOfDetailMBS.geometry as SCNGeometryMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 19.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
SceneKit renders this geometry instead of the original geometry when the level of detail is appropriate. Generally, levels of detail with larger worldSpaceDistance values or smaller screenSpaceRadius values should contain less complex geometries.
If the value of this property is nil, SceneKit renders no geometry at this level of detail.
(Read only property)
SCNLevelOfDetailMBS.Handle as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 19.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
(Read and Write property)
SCNLevelOfDetailMBS.screenSpaceRadius as Double
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 19.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
When rendering a geometry with associated levels of detail, SceneKit calculates the radius in pixels of the circle covered by a geometry’s bounding sphere, then renders the geometry for the SCNLevelOfDetail object with the smallest radius parameter larger than that circle.
(Read only property)
SCNLevelOfDetailMBS.worldSpaceDistance as Double
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | SceneKit | MBS Mac64bit Plugin | 19.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
When rendering a geometry with associated levels of detail, SceneKit calculates the distance from the current point of view to the geometry’s parent node, then renders the geometry for the SCNLevelOfDetailMBS object with the largest distance parameter less than that distance.
(Read only property)
The items on this page are in the following plugins: MBS Mac64bit Plugin.