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Back to SCNMaterialMBS class.

SCNMaterialMBS.material as SCNMaterialMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Creates a new material object.

A newly created material contains an SCNMaterialPropertyMBS object for each of its eight visual properties. You change a material’s appearance by setting the contents of each visual property. For information on each visual property’s default contents and how it affects a material’s appearance, see Visual Properties for Special Effects.

SCNMaterialMBS.SCNLightingModelBlinn as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient, diffuse, and specular properties, where specular highlights are calculated using the Blinn-Phong formula.

see
https://developer.apple.com/documentation/scenekit/scnlightingmodelblinn

SCNMaterialMBS.SCNLightingModelConstant as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Uniform shading that incorporates ambient lighting only.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelconstant

SCNMaterialMBS.SCNLightingModelLambert as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient and diffuse properties only.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodellambert

SCNMaterialMBS.SCNLightingModelPhong as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient, diffuse, and specular properties, where specular highlights are calculated using the Phong formula.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelphong

SCNMaterialMBS.SCNLightingModelPhysicallyBased as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading based on a realistic abstraction of physical lights and materials.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelphysicallybased

The items on this page are in the following plugins: MBS Mac64bit Plugin.


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