Platforms to show: All Mac Windows Linux Cross-Platform
Back to SCNPhysicsWorldMBS class.
SCNPhysicsWorldMBS.didBeginContact(contact as SCNPhysicsContactMBS)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
event | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ❌ No |
contact: An object that describes the contact.
SCNPhysicsWorldMBS.didEndContact(contact as SCNPhysicsContactMBS)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
event | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ❌ No |
contact: An object that describes the contact.
SCNPhysicsWorldMBS.didUpdateContact(contact as SCNPhysicsContactMBS)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
event | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ❌ No |
contact: An object that describes the contact.
SceneKit calls this method on each step of the physics simulation (see the timeStep property) if information about the contact changes—for example, if two bodies are sliding against one another.
The items on this page are in the following plugins: MBS Mac64bit Plugin.